![]() ![]() The System Shock 2 we know was the 1999 cult classic a hybrid role-playing game that let you create a character with varying skills in marksmanship, stealth, computer hacking, and even psionic powers, to investigate a starship stranded in space and loaded with corpses. ![]() (Here's a hint: it will likely please fans of System Shock 2.) According to general manager Ken Levine, the studio began its life in his living room in 1997, when he and fellow employees Jonathan Chey and Rob Fermier of now-defunct Looking Glass Entertainment decided to leave their employer to form their own company, which would go on to develop a game called System Shock 2-a game we'll take a retrospective look at in anticipation of Irrational's next project, which we'll reveal to you exclusively tomorrow. The developer itself isn't really all that small, considering that it has two full studios (one in Boston and one in Canberra, Australia). You may find it hard to believe that the offices of Irrational Games, which are quietly nestled in a small corner of Boston, Massachusetts, gave rise to such highly acclaimed games as Tribes: Vengeance and Freedom Force.
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